Version 0.44.17
New
- Flicker Inn has its own address: flickerinn.com (flickerinn.fr leads there too).
Version 0.44.16
Fixed
- Importing an adventure works even when some details are missing or malformed: they are skipped instead of blocking it.
Version 0.44.15
Fixed
- Importing an adventure works even without pictures or portraits: missing images are simply skipped.
Version 0.44.14
Fixed
- Settings sliders: the flame points at the track, and « Custom » no longer touches its edge on phones.
Version 0.44.13
New
- Three game styles: Sandbox, Balanced or Scenario, plus an adjustable « GM liberty ».
- Reply length: landmarks from « spoken » (the GM talks like at the table) to « novel-like ».
Improved
- Settings in the inn's colours, crisper icons and easier-to-read secondary text.
- « Difficulty » also sets forgiveness and danger in one choice.
- « Random » start: the GM draws one of the adventure's openings, kept secret until the game begins.
Fixed
- Preset choices fit on one line on phones.
- No more per-game daily turn limit.
Version 0.44.12
Improved
- Game settings: adventure style, combat and preset as direct choices, in a wider window.
- Content: set each theme in one tap, with four presets above.
- An adventure's page offers the same choices: style, target play time and combat.
Fixed
- The story language can be changed again, even after a translation; the original language is marked.
Version 0.44.11
Improved
- Game settings redone: dropdowns instead of cards, and the window uses the full height.
- New “Target play time” from about 1 h to 30 h or more: the story’s pace follows it.
- Reply length is now set in words, from about 40 to 600.
- Narrative or tactical combat: a clear choice at the top of the GM tab.
Version 0.44.10
Improved
- On phones, the microphone and the hero picture are easier to tap.
Fixed
- On phones, the “Go back” choices show inside the menu instead of off the screen.
Version 0.44.9
Improved
- Message menu: “Regenerate” is now a button; undoing a turn or deleting from here moves under “Go back”.
- “Create a branch” opens right away; “Go back” in the notification returns to the original game.
- Help texts now point to the right place in Settings.
- Your name and your limits save on their own, with “Undo”.
Version 0.44.8
Improved
- Easier to read: hints at 14 px, secondary details at 13 px.
- On phones, small buttons are easier to tap (44 px touch area).
Version 0.44.7
Improved
- Games: shorter cards, with the adventure title and the hero's name only once.
- Adventures: search and genre in view, the rest under “Filters”; lighter cards.
- Portraits: just the pictures; the deletion countdown shows in the “To be deleted” view.
Version 0.44.6
Improved
- Tactical combat: when a guard or foe strikes or grabs you in the story, the fight now opens more often.
Version 0.44.5
Improved
- “GM backstage” is now an account setting, the same on all your devices (your current choice carries over).
- Group games: the host decides in “Players” whether others see the GM backstage (off by default).
- On phones, the “Players” window fits on one screen.
Fixed
- New games no longer show the GM's thinking by default.
Version 0.44.4
Improved
- Tactical combat: guards and hostile people pushed too far can now strike first.
Version 0.44.3
Fixed
- Inviting players: the buttons and table choices show their text again.
Version 0.44.2
Improved
- Game settings: tabs on top, GM first, the essentials in view and the rest under Advanced.
- Inviting players: one button copies the link (or shares it), and each table choice is a clear card.
- Behind the scenes: one switch, the same as in your reading settings.
Version 0.44.1
Improved
- GM replies appear in one piece, the opening scene too: no more text showing up word by word.
- While the GM writes, a small flame says it is writing.
- When you are at the bottom of the story, the view moves to the start of each new reply (Game settings › Display).
Version 0.44
Improved
- Less text in settings and pages: each option keeps at most one short explanation.
Fixed
- The X card button no longer moves during your first game, and the How to play box is smaller on phones.
Version 0.4333 changes
Version 0.43.12
Fixed
- Shared links show the Flicker Inn name in its real typeface.
Version 0.43.11
New
- Flicker Inn has its logo: a lit lantern, in the menu, the browser tab and on your phone's home screen.
Version 0.43.10
Fixed
- Rephrase and "Previously" respect your content settings and the 18+ check.
- The Winter Claim: intimate scenes follow your content settings.
Version 0.43.9
New
- Glitter Stories becomes Flicker Inn. Your account, games and heroes stay exactly as they were.
Version 0.43.8
Improved
- An adventure's label (All ages, Mature, 18+) describes its original tone: it no longer lowers your content levels.
- Verified adults with sexual content on explicit: one clear GM instruction, no longer removed by the adventure's author.
Version 0.43.7
Improved
- With a bigger memory (Long, Epic, Legendary…), the GM also rereads more of your latest exchanges.
Fixed
- A negotiated wage or reward is kept with the quest and paid exactly when it's done, even if the GM names another sum.
- In games played in another language, the GM names your items in that language, out of character too.
Version 0.43.6
Fixed
- A character you ask for keeps the level you gave, and items handed to a companion show up in their equipment.
Version 0.43.5
Fixed
- Characters created during play get a full sheet: class, stats, abilities and equipment.
Version 0.43.4
Improved
- Portraits: select several pictures to download or delete them together.
- Heroes: select several saved heroes to delete them together.
- The first three official adventures now also show who they're for: All ages or Mature.
Version 0.43.3
Improved
- Characters remember what you confided to them, secrets included, when you meet them again.
- Asking the GM to keep a fact or a scene “as canon” now really saves it to the memory.
- The GM knows your items' descriptions, and how the people here look and what they carry.
- What the people here and your companions currently wear is tracked, like the heroes'.
- The GM also knows your content settings when you talk to it out of character.
Fixed
- A line like “after a night of guard duty” no longer moves the clock forward ten hours.
Version 0.43.2
New
- 8 new official adventures: Neon Zero, The Ashes of Ys, The Black Flag, Méridienne Station…
- … and The Masked Ball, Fog over Pier Nine, The Last Stagecoach, An Afternoon at the Spell Market.
Improved
- The new adventures and The Hollow Pines Inn show who they're for: All ages or Mature.
- An adventure's content label is kept when you export it to a file and import it again.
Version 0.43.1
New
- Classes, origins, talents to import: The Lantern-Thief, Kepler's Hollow, The Winter Claim.
Improved
- Shown in your language in “Import from the adventure”.
Version 0.43
Improved
- Simpler menu: Home, Adventures, Games, Heroes, Portraits. Settings, plans and rules are in your profile menu.
- One way to start a game: the adventure's page, with a bar at the bottom that sums up your choices and “Play”.
- Adventure options (GM style, length, start) are folded, with their current values shown.
- Lighter play screen: one row of icons, a message's actions on hover (or by tapping it on a phone).
- “Undo last turn” is in the latest reply's menu, “End the adventure” in Game settings › Story.
- Easier-to-read text, consistent corners and selections, compact hero list on phones, easier-to-tap buttons.
Version 0.428 changes
Version 0.42.1
Fixed
- The referee no longer copies a class's or ancestry's passive into its description: each stays in its place.
- An adventure's file (export and import) now carries its content: classes, ancestries and abilities.
- A copy of the adventure written in another language keeps its content, translated like the rest.
Version 0.42
New
- “Import from the adventure”: its classes and ancestries (with a passive) and abilities.
- An adventure can offer its own classes, ancestries, spells, talents and abilities.
- Invented classes and ancestries: each has its own always-on passive, which the GM knows.
- A hero's page (Heroes tab): the same import, and “Ask the referee” on your invented classes and abilities.
- Authors: write this content in the campaign editor, Heroes tab, “Adventure content”.
Version 0.4110 changes
Version 0.41.2
Fixed
- An invented class no longer gets its base class's talents, spells and rest abilities: only its numbers.
- When levelling up, an invented class is no longer offered talents reserved for its base class.
- Older heroes: the sheet points out abilities that came from the base class, for you to remove.
- Menus (profile and others) no longer show a gold outline when they open.
Version 0.41.1
Fixed
- A detail added to your hero's looks out of character no longer replaces the rest of the description.
- The "Currently" line clears when the story shows a bandage taken off or a wound healed.
Version 0.41
New
- Your hero's look changes with the story: outfit, mud, bandages… a "Currently" line on the sheet follows it.
- It updates by itself, can be undone in one click, and goes away after a bath or once a wound has healed.
- Lasting details (scar, tattoo, haircut) are still suggested before being added; "Always decline" stops it all.
Fixed
- Out of character, an addition to your hero's looks or an amount written in words is no longer refused as unclear.
Version 0.4013 changes
Version 0.40.3
Fixed
- Out of character, the GM's answer says exactly what was done, proposed or declined, in your game's language.
Version 0.40.2
Fixed
- Changes asked out of character work again: since 0.40.1 they had no effect.
Version 0.40.1
Fixed
- Out of character, the GM understands when you name your hero or a character: "Give Bram…", "Pell becomes friendly".
- Amounts written in words ("fifty gold pieces") and additions to the table's instructions are understood.
- A new scar or appearance detail you ask for is added to the sheet, even when it is already well filled.
- A change made out of character can also be undone under an older answer.
- When a request is unclear, the GM asks you to say more instead of inventing a reason.
Version 0.40
New
- Out of character, ask and the GM acts: an item, HP, your hero's looks, a character's attitude, a memory.
- In Sandbox it happens at once; each change can be undone in one click, or all of them together.
- In other styles the GM proposes the change: you accept or decline.
- An invented ability is balanced like in the hero creator, and you can keep your own version.
- Changing the table's instructions always goes through the host, with before and after side by side.
- Replay the last scene differently by asking out of character.
Version 0.39.03 changes
Improved
- Out of character, the GM knows the site: it explains where to find each feature, with the exact names on your screens.
- It also knows what the latest updates brought.
- When it can't do something in your game, it says why and which setting changes that.
Version 0.3821 changes
Version 0.38.4
Fixed
- The GM reads your hero's appearance, personality, backstory and drive in full.
- These fields show their maximum length as you get close to it.
- A new appearance detail added by the GM is no longer lost when the field is full.
Version 0.38.3
Fixed
- A character's memories carry their name as shown on their sheet, in the game's language.
- One memory per character, one clean line per event: no more repeated labels or copies of your own words.
- An appointment or a promise with someone joins their memory instead of becoming a separate entry.
- An item only offered no longer lands in your inventory, and memories no longer say "accepted" when you walked away.
- An item you already carry, named in another language, no longer shows up twice ("Dague" and "Dagger").
Version 0.38.2
Fixed
- A mere injury (a splinter, a fall) no longer starts a fight when nobody is attacking you.
- No more “fight won” XP for a fight without an enemy; walking away from foes still standing counts as escaping.
- An hour of work told in the story now moves the clock by an hour.
- Characters’ memories sum up what happened with you instead of copying your message.
- One memory per character in the Journal; older ones are merged.
- The chapter summary updates again as the story moves on.
Version 0.38.1
Fixed
- Characters created during an adventure have complete sheets; minor encounters keep a clean card.
- The portrait button sits below the portrait on hero and character sheets, including on mobile.
Version 0.38
Improved
- People remember you: a first meeting, ignored advice or refused help stays with them.
- Relationships really move: helping, gifting, rescuing, insulting or betraying someone changes how they see you.
- The Journal keeps one memory per person, filled in as you meet again.
- Earn much more XP, especially in short adventures.
- The world responds more decisively to your actions: situations move forward and people take a stand.
Version 0.37.07 changes
New
- Studio: “Preview as a player” shows your adventure the way a player discovers it, with no secrets or GM instructions.
- Library: discreet filters by language and content (All ages, Mature, 18+).
Improved
- Hero creation: the referee no longer refuses anything. Give your idea, it proposes a balanced version that keeps it.
- Your data copy now includes links to your pictures and portraits, with their deletion date.
Fixed
- Your sheet no longer records passing states (cold, a duplicate “kneeling”, a wound) as lasting conditions.
- When a spell fails for lack of Mana, the GM no longer makes your hero act in your place.
- A game branch or copy keeps your story-memory choices (Auto, Always, Off).
Version 0.366 changes
Version 0.36.1
Fixed
- The memory size chosen for a game now applies on unlimited plans too, and sleeping notes with it.
Version 0.36
New
- Each memory has its own setting: Auto, Always or Off (never read by the GM, one click to turn it back on).
Improved
- When memory is full, the GM keeps what concerns the scene (people present, the place, names you mention); the rest sleeps.
- A sleeping memory wakes by itself when its character returns or you bring it up.
- The memory gauge speaks plainly: room to spare, almost full, full.
- Trial without an account: a bigger memory for your first adventure.
Version 0.357 changes
Version 0.35.1
Fixed
- After a night’s rest, “Prone” and other passing postures leave your sheet.
- Out of character, the GM relies on your current sheet (HP, Mana) rather than its earlier answers.
Version 0.35
New
- Players invited to a group game see that the host is treating them: the story uses none of their plan.
Improved
- One “Edit this passage” menu gathers a message’s corrections, branching and deletions.
- In group games, “It’s your turn” tells you when the table waits for you; alone at the table, no waiting line.
- In French games, the GM now calls your spells and talents by their French names.
- With your own key, the story check no longer drops out when busy: a stand-in takes over.
Version 0.3428 changes
Version 0.34.5
Fixed
- A refused purchase no longer costs you anything: you pay only for what the story shows.
- Mana follows the story: every spell cast is paid, even one that misses; a spell that never comes out is free.
- A walk whose length you state (“an hour and a half on foot”) moves the clock by that much.
Version 0.34.3
Fixed
- Out of character, “What can my hero do?” lists your spells with effect, cost and range, in the story’s language.
- Everyday words no longer become links; known places are clickable in your messages.
Version 0.34.2
New
- In the creator, “Suggest weaknesses” offers three short trade-offs you can apply to your ability.
Improved
- One GM without imposed personalities: your settings lead, with an optional free-text writing style.
- “Follows you” and Sandbox let you lead, without imposing characters or plots.
- Spells, regions and other known names are clickable, even in your messages.
- Your messages share the GM’s presentation, with a better-aligned portrait.
- The GM reads your spells and abilities whole; the referee keeps your creations’ names.
- HP, mana and XP changes stay visible; conditions and labels are translated.
Fixed
- Each spell cast spends its resource; the GM is told when there is not enough.
- Wounds, bonds and payments are no longer counted twice; refused payments are returned.
- Purchases and gifts reach the bag more reliably; places, presence and durations follow the story better.
- Foes are better recognized, without duplicates or wounds inferred from comparisons.
- The journal draws on played exchanges rather than the adventure’s secrets.
Version 0.34.1
Fixed
- Story tracking checks no longer break off when the provider slows down.
Version 0.34
New
- Create your own class or origin, and describe an “Other” ancestry: the GM remembers it.
- New Equipment step: class kit, light, heavy or empty, the catalogue and your own items.
- Custom abilities, and an AI referee that accepts, adjusts or refuses — you keep the last word.
- “Suggest a fitting kit”: abilities, spells and gear made for your class or origin.
- Over 70 new items, 31 talents and 32 spells, across every genre.
- Your heroes earn XP by living the adventure: fights, brushes with death, quests, key moments, strong bonds.
Improved
- Companions earn the same XP and level up by themselves; the host can change their choices.
- Rivals and antagonists have a level worthy of their reputation, and grow along with you.
Fixed
- A failed defence in a fight costs HP, unless the story shows the blow was avoided.
- Casting a spell from your sheet spends its mana; without enough mana, the spell fails.
Version 0.3313 changes
Version 0.33.5
Improved
- On the sheet, a subtle bar shows your XP towards the next level; hover it to see how XP is earned.
- Click a portrait to see it larger.
Fixed
- A hero’s sheet in a game no longer shows two “Generate a portrait” buttons.
Version 0.33.1
Improved
- Copying an official adventure: you can write in your language from its official version.
- Before publishing an adventure, one line recalls who will see it and its rating, changeable in place.
- In group games, “Your move” when it’s your turn, and heroes are called by their names everywhere.
- Story memory speaks plainly: translated categories and an “almost full” gauge.
- One word, “adventure”, and one content scale: All ages, Mature, 18+.
- On the first turn, a single aid brings together “How to play” and the X card.
Fixed
- An adventure created in French in the Studio is saved as French.
- “Correct the GM” keeps the dice already rolled and the out-of-character talk.
Version 0.33
New
- Try without an account: your friends play the first 5 turns of The Lantern-Thief of Glimmerdeep with the real GM.
- When they create their account afterwards, their game, hero and whole story are waiting for them.
Version 0.326 changes
Version 0.32.1
Improved
- With your own key, the suggested settings are more economical: Claude Haiku 5.5 is the default referee.
Version 0.32
Improved
- AI and keys fits on one screen: paste your key, pick the quality, fine-tune the rest under “Customize”.
- Your key’s provider is recognised automatically, and your remaining OpenRouter credit shows next to it.
- Under the chosen quality: what each turn reads and writes, and its approximate cost.
- With your own key, story tracking checks are always on; an OpenRouter or OpenAI key is required.
- A tip to cap your key’s budget and lifetime, with a link to your provider’s settings.
Version 0.317 changes
Version 0.31.1
Fixed
- With your own OpenRouter key, story tracking copes better with the provider’s brief limits.
Version 0.31
New
- Report a player’s adventure if something’s wrong: the team handles it, the author never knows who reported it.
- Every player adventure shows its content: All ages, Mature or 18+.
- 18+ adventures stay hidden unless you choose to show them in Settings.
- Shared adventures show their author, and the adventure they were adapted from.
Improved
- A game started from an adventure stays within its author’s content level by default.
- Before an adventure is published, it is checked: only clearly forbidden content is refused.
Version 0.3012 changes
Version 0.30.3
Improved
- In a game, your profile stays at hand bottom left, with your photo.
Version 0.30.2
Improved
- The writing field sits on the send button’s line, with its options just above.
- The GM’s story uses a little more width.
Version 0.30.1
Fixed
- With your own picture key, portrait generation is available in game and on your heroes’ sheets, whatever your plan.
Version 0.30
New
- New Library tab: all your generated portraits, with search, filters, download and delete.
- Pick one of your portraits as your profile photo.
- Your account sits at the bottom left, with your photo: settings, Library, sign out.
Improved
- One field to act and speak: put your words in quotes, they take a faintly different tint.
- Out of character and Correct the GM are now small, quiet switches under the text.
- The text field looks more refined, with a softer gold while you write.
- Story memory: categories fit on one line, and you view one at a time.
- The adventure catalogue is now called Adventures.
Version 0.2914 changes
New
- A clearer home page: what the game is, how to play and the official adventures.
- Terms of use, privacy policy and legal notice are available from the home page.
- A guided first game: after signing up, choose your language, an adventure and a hero.
- On your first turn, a short reminder explains how to act, speak and ask the GM a question.
- Settings › Account › Your data: download a copy of your data or delete your account.
- Create an adventure: first pick guided, blank page or copy, then a single form.
Improved
- Your account’s home is calmer, with your games first.
- Once you pick your hero and start, the adventure begins right away, with no second button.
- Usage first shows your turns left and played; the technical details are folded.
- In a group, the host sees where the table stands, and “Your move” shows when it’s your turn.
- Ready-made heroes and official adventures show in your language in all your lists.
- The editor shows what is still missing to play: opening, first place or hero.
Fixed
- The words “adventure” and “plan” are the same everywhere, and seat counts read correctly.
- “Welcome” on your first visit, and a translated page-not-found with a way back home.
Version 0.287 changes
Version 0.28.2
New
- Signal from Kepler’s Hollow and The Hollow Pines Inn grow: new places, characters, quests and starts to choose from.
- Every hero and character of the official adventures has a portrait.
Version 0.28.1
Improved
- Reviews of players’ campaigns now fit on one quiet line you open to read or rate.
Version 0.28
New
- Some adventures offer several starting situations: pick yours, or keep “At random”.
- A map drawn by the game reveals itself as you explore, with paths and travel times.
- Tap a place on the map to open its sheet without leaving the game.
- Creators: add starts and put your places on the plan, in the Map tab.
Version 0.2712 changes
Version 0.27.5
Improved
- With your own picture key, you can generate pictures whatever your plan.
Fixed
- The important notice for players with their own key now shows only once.
Version 0.27.4
New
- Delete a message, or everything from a message on: the game goes back exactly.
- While the GM thinks or writes, a cross lets you stop the reply.
Version 0.27.3
Improved
- Rules: the narrative or tactical Combat choice is easy to see, and your detailed settings are summed up, one click away.
- Intense pacing: danger and fights come more often, even in sandbox games.
Fixed
- A character you create with the GM keeps the whole agreed sheet, with no added secret if you didn’t want one.
- The GM then plays that character faithfully, without changing them over the turns.
Version 0.27.1
Fixed
- If your saved key can no longer be read, the game simply asks you to save it again.
Version 0.27
Improved
- To protect the community, disposable e-mail addresses are no longer accepted at sign-up.
- With your own key, voices and the writing assistant use your key too.
Fixed
- A character you ask the GM to create (in play or out of character) always appears in the list, with a sheet.
Version 0.2611 changes
Version 0.26.2
Fixed
- Keeping track of what happens in the story stays reliable at busy times.
- Out of character, the GM no longer gives away the secrets of the people around you.
Version 0.26
New
- The GM can suggest additions to your hero’s sheet (a scar, a habit, their past): you decide under its reply.
- “Always accept” or “Always decline”: change this choice in your hero’s sheet.
- Adapt a hero from another world: title, looks, backstory and gear fit the adventure; the level stays.
- Six new worlds: steampunk, cyberpunk, western, pirates, mythic antiquity and noir.
Improved
- Characters see your hero as their sheet says: same age and looks from one scene to the next.
- People the GM makes up, or creates when you ask, get a real sheet: age, looks, voice, personality.
- The game follows what happens in the story more faithfully: wounds, items, who is around, fights.
- When you stand up, put down, pick up or eat something, it counts.
- Where you arrive, who comes along and sworn enemies are remembered better.
Version 0.255 changes
Version 0.25.1
Fixed
- The GM now takes into account the appearance and backstory written on your hero’s sheet.
- Out of character, the GM also knows your sheet and what you wrote in the story memory.
Version 0.25
New
- Recurring rivals: some opponents remember you and may cross your path again.
- New narrator voices, depending on your plan.
- You can ask for a warning to be reviewed from your account.
Version 0.2421 changes
Version 0.24.1
Improved
- Two failures in a row in a deadly fight: the story shows a way out, not a new enemy.
- French stories always use « vous » and match each character’s gender.
Fixed
- People you left behind no longer follow you; those who walk away leave the scene.
- The clock: a close look takes minutes, a trip takes the road’s time (two hours is a journey).
- A dropped item you pick up comes back; when you leave, you leave, even if someone won’t come.
- No more “fleeing” for a foe that waits; “prone” is kept, and a figure of speech no longer exhausts your hero.
- French games: ancestries, coins, places, roads and old game titles are translated.
Version 0.24
New
- Heroes set out with money in their world’s currency: gold, dollars, credits or caps.
- Each adventure starts at its own hour (evening at the inn, night on the docks), in the morning otherwise.
- “Correct the GM” rewrites its last reply; tick “Keep this correction” for the whole game.
Improved
- The GM’s style follows the adventure: a horror story starts with the horror storyteller.
- On phones, fewer bars around the story: a short e-mail reminder, folded reply actions, a compact mode picker.
- Undoing a turn puts your words back in the text box; “Travel” only shows when there is a road.
- Starting kits fit the era; the weather fits in a few words in the header.
- A narrated trip to a distant place becomes a real journey, and “Set out” lists its destinations.
- Fairer fights: enemies’ wounds show, and a deadly fight offers a way out.
Fixed
- Games in another language: roles, journal and investigation places, sheets and fights use the story’s language.
- Turn counters count your actions, and search no longer shows “Chapter 1: Chapter 1”.
- Wounds, items used or lost, named characters and companions following you stay up to date.
- Your promises, debts and secrets are remembered by the characters and in your memories.
- The clock, the weather, titles and “Very short” replies stay measured.
Version 0.235 changes
New
- Group games: “Aside” lets you act or speak to the GM in secret; the answer is for you alone.
- The GM can give one hero secret information or a secret objective, revealed to everyone at the end of the adventure.
- Heroes apart: the GM tells each group in turn (“Meanwhile, at the forge…”), then the story comes back together.
- “Each at their own pace” games: play when you can; the round closes when everyone acted or at the deadline (1 h, 12 h or 24 h).
- Notifications: be told when it’s your turn or the GM answered, in your browser or by e-mail (Settings → Account).
Version 0.227 changes
New
- Game map: fog over the unexplored, your trail, where you stand, and a quiet marker for the quest and the investigation.
- Tap a place on the map to open its sheet, jot your notes or “Set out” for it.
- Key moments in the editor: prepare your adventure’s big scenes, and the GM plays them at the right time for the chosen style.
Improved
- The play screen is tidied into three tabs: Scene (where you are), Party (heroes, companions), Journal (past and to do).
- A new game stays simple: empty sections only appear once they’re useful.
- Map: a regions view and a places view, and pinch to zoom on mobile.
- Editor: drag your places straight onto the map picture.
Version 0.2111 changes
New
- AI voices: the GM reads replies in a natural voice, and each character can have their own.
- Voice input: talk to the GM with the microphone; your words appear so you can check them before sending.
- Voice mode: the GM answers in a few spoken sentences, like at the table.
- Sequels: once an adventure ends, “Continue with these heroes” starts the next one, with their items, companions and memories.
- Usage page: open a game to see how much each turn used.
- Investigation board: clues you found, suspects, and the links you draw yourself to solve mysteries.
Improved
- Read-aloud now has pause, next sentence and stop on every reply.
- Richer quests: who gave them, objectives, rewards and deadlines, a sorted quest log and a pinned quest.
- Faction standing: prices, help or hostility, advantage or disadvantage depending on your reputation.
- Titles earned in play on the hero card, and lasting wounds that weigh on rolls until they heal.
- Travel: a departure card with route, duration, rations and risks; the place map reveals the roads taken.
Version 0.205 changes
New
- Light theme that reads like a printed page, or Automatic to follow your device.
- Text size in four steps, remembered on all your devices.
- Physical dice: roll your own dice, type what they show, and the game does the rest.
- This “What’s new” window after each update, with every past note under “What’s new”.
Improved
- Change the theme and text size without leaving your game.
Version 0.192 changes
New
- “Very short” replies: the GM gets to the point in a few lines.
Improved
- If a message breaks the site rules, a warning tells you plainly why.
Version 0.186 changes
New
- When you start, choose how the GM runs the adventure: sandbox, balanced or scripted.
- Companions can join your party, fight beside you and follow your orders.
- Adventures now have real endings, with an epilogue.
- Share an adventure with a private link; your friends can make their own version.
Improved
- A livelier GM: it takes the initiative, NPCs remember you, and your actions come back later.
- Search your story for a passage, and look back on the past of your important items.
Version 0.16 – 0.175 changes
New
- Safer sign-in: confirmed email, and two-step sign-in if you want it.
- With your own key: more complete settings and a much longer memory.
Improved
- The first scene appears as it is being written.
- In a group, everyone can rest or go shopping during the shared turn.
- Roomier place map, and a hero list that is easier to read on phones.
Version 0.156 changes
New
- A map of the places you have found, and a quest log with your current goal.
- “Previously…”: the GM reminds you where you left off.
- Guided level-up, rest, market, and action suggestions if you want them.
- Hero portraits, and your story as an ebook (EPUB) or a PDF.
- Playing together: chat between players, and background music that follows the scene.
Improved
- Faster turns, and a GM that reads past your typos without pointing them out.
Version 0.146 changes
New
- You roll the dice yourself: the story waits for your roll.
- An encyclopedia, with a page for every place, faction, creature or item you discover.
- Quick-start adventures to begin in seconds, with your language picked before you sign up.
- X-card: skip a moment that makes you uncomfortable and the GM takes another path.
Improved
- Calmer story text that is easier to read, and a journal that sums up each chapter.
Fixed
- Enemy names show in the game’s language.