
A crew from the drowned Stacks, a vault under a corporate tower, one night to steal what is inside. The plan is perfect. That's the problem.
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Options · Balanced · Narrative · ≈ 6 h · At random
Halcyon Bay, the night before the vote. Across the bay from the Lantern Stacks, where the poor live in shipping containers stacked on the drowned docks, the Solace Tower glows blue: seventy-seven floors of the company whose Halo implant sits behind most of the city's ears. Below it, under the waterline, is a vault called Floor Zero, and in the vault is something called Neon Zero.
Mother Hex, the fixer of the Stacks, has a client who wants it out by dawn and pays more than the Stacks earn in a year. He has plans of the tower, an inside woman with a badge and a twenty-minute window when nobody will be watching. All the crew has to do is prepare, go in, and come back.
A heist in three acts for a crew of four (hacker, infiltrator, muscle and face) or a lone hero with allies: plan it together, carry it out with the dice, and improvise when it goes wrong, because it will. Then decide what to do with what you find at the bottom.












Choose a heroBalanced · Narrative · ≈ 6 h · At random