
A ruined barony has grain for one last winter. Its lords want a tithe, its veterans want land, and something beneath the fields is taking possession.
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Your story will be told in English.
Options · Balanced · Narrative · ≈ 6 h · At random
The war ended in spring. Winter has arrived before the peace.
In Rookward Vale, the surviving farms stand between a battered castle and an unfinished military earthwork. The baron's widow has inherited his debts. Soldiers promised land are sleeping in sheepfolds. The abbey feeds strangers from a store that everyone has counted twice. Across the valley, survey stakes appear overnight in ground too hard to dig.
At Three Oaks Bridge, a grain cart has broken through the planking. On one bank, the barony's men demand its tithe. On the other, villagers have brought empty sacks. Beneath the ice, something knocks three times with the patience of a bailiff at a door.
Who owns a harvest: the hand that sowed it, the power that guarded it, or the mouth that needs it? Travel a compact frontier sandbox, make allies across old battle lines, and decide whose promises will survive the thaw. For one hero or a small company, beginning at level 1 and growing toward level 5; roughly eight to twelve substantial sessions, or a shorter campaign following one chosen route.












Choose a heroBalanced · Narrative · ≈ 6 h · At random